My idea to Major League Baseball is almost done. I've been editing it, I have a few slides to add to the PowerPoint presentation. I'd like to start a new MLB franchise that could be very lucrative and interesting, drawing in a new demographic -- a more educated and affluent one. Major League Baseball in Museums. Baseball teams play the Louvre, for instance. The Louvre is huge! The museums could even have their own teams. Imagine, "The Louvre Smashers" -- or "The Hermitage Annihilators", or even, "Smithsonian Institution Shamblers". This could take off. Don't worry about the darn art! It's been getting hit and kicked for years. Most of the stuff is made out of stone and metal. And behind bullet proof glass.
We've entered a new era -- where every world class museum is now safe enough to play baseball in!
The NSA burned down Bob's shed. The NSA slapped a kid and took his lunch money, and laughed. The NSA defiled graves, and insulted the groundskeepers at the non denominational cemetery. The NSA crank called Mrs. Ferlahey, who can't see that good, and she has a bad hip. The NSA made Bobby cry. The NSA hit Joanne. The NSA ran through a red light at noon on Cedar Street. The NSA bit Cory, and stole a Christmas tree from the Elks. The NSA got up late and was interested in robbing banks. The NSA threw away recyclable cans, and shot a BB gun in the air.
Written down in a Secret Undisclosed Location
Far from the Prying Eyes of the Internet
I see that someone has added a stub on Wikipedia for a game I helped co-create way back in the early 1980s -- 'Valley of the Minotaur'. LOL. My friend Nick Van Dyke was a budding programmer, he coded and designed it -- and I provided the map, content, descriptions, and many of the central characters and plot for the text-based game. To Nick's credit, he was a brilliant developer -- he had already created several games using a TSR-80 -- one was a turn based Star-Trek combat simulator which had a Romulan bird-of-prey that could cloak and de-cloak when it attacked!
Later, we collaborated on a second text based adventure project, 'Return to the Valley of the Minotaur', which was finished, but not published.
The writing and concepts were heavily influenced by popular text based exploration games of the day, including 'Microsoft's Adventure', 'Zork I' and 'II', as well as the maps from 'Wizardry'. There are many mythological influences, too -- I was reading Greek Mythology widely at the time. The minotaur 'boss' character came from a creative writing short-story, called 'Revenge of the Minotaur' I had submitted to one of my teachers in English. Other influences were Dungeons & Dragons, and some of the props from Dr. Who -- the Telephone booth in the game VoTM is a reflection of the Tardis.
Nick and I had a great time making this game. I added to the article -- we'll see how it holds up. I might even have some of the hand written maps and descriptions in my files. I'll have to look and post them.
I have the game -- my dad saved it and my mom found it. Thanks dad, thanks mom. New post with artwork.